RocketLauncher / Claude Code

Claude Code Mods

Community mods that change the interface or behaviour of Claude Code. 39 entries.

24 of 39 components

  • 2048

    games

    2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade...

  • admin-capability-lockdown

    enterprise

    Organization control mod: withholds the http and process nouns from $ so no plugin beneath it can reach the network or spawn processes, refuses user-tier plugins by name allowlist or by the $...

  • agent-flow

    ui

    A side pane that draws the session's agent flow live: the main loop's context window, every subagent it spawns as a tree, and for each one the context handed down (its prompt, or the whole parent...

  • block-destructive-commands

    security

    Denies Bash commands that match destructive patterns (recursive rm on roots, force push, hard reset, destructive SQL, disk formatting) before they run. A tool.call hook with a Bash matcher that...

  • cc-arcade

    games

    Games above the Claude Code prompt (snake, Tetris, 2048, Minesweeper, Flappy, Pong, typing test, Space Invaders, Doom) plus a pet that grows as Claude tests, commits and edits. Clones of the...

  • chess

    games

    Play chess against Claude (or Jev, when a Jev key is set) in a side pane while you work. Click a piece and a square, or type a move; Claude answers through a fork of the session, Jev through...

  • diff-invaders

    games

    Space Invaders above the Claude Code prompt where every wave is the code Claude just wrote: each line an Edit or Write added becomes a row of the formation and every two characters one alien, so...

  • doom

    games

    Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game...

  • flappy

    games

    Flappy above the Claude Code prompt: flap through the gaps in the pipes. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of...

  • git-sidebar

    ui

    A lazygit-style side pane: every worktree of the repository and its local branches as rows you click. A worktree row moves the session there with /cd; a branch row shows its last commits and...

  • invaders

    games

    Space Invaders above the Claude Code prompt: shoot each wave before it lands. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of...

  • jev-auto-mode

    security

    A permission layer driven by a JSON policy: allow, ask or deny every tool call (Bash, edits, web, MCP, subagents, skills), every slash command or skill you type, and every skill preloaded into a...

  • jev-guardrails

    security

    Screens every prompt going into the conversation and every reply coming out of it with TypeSafe's Jev, a System One decision model, the way TypeSafe's guardrails cookbook does: one request per...

  • jev-model-router

    productivity

    Picks the model and the reasoning effort for each task with TypeSafe's Jev, a System One decision model reached either through TypeSafe's own API or the Vercel AI Gateway. Routes subagent models...

  • jev-skill-suggestion

    productivity

    Keeps the skill listing out of the context window and lets TypeSafe's Jev, a System One decision model, pick at most one skill per prompt from the skills' descriptions, the way TypeSafe's...

  • jev-skill-typeahead

    productivity

    Shows, while you type, the skills and subagents Claude will probably call for your prompt: reads the draft on every edit and lists them in the band above the prompt, ranked by keyword match...

  • jev-vercel-sandbox

    security

    A Vercel Sandbox Claude sends work to on purpose: long test runs in the background, someone else's repository, an installer of unknown origin, a bulk change to preview as a patch, a clean build....

  • large-edit-confirmation

    security

    Asks the user, in the engine's AskUserQuestion dialog ($.ui.ask), before Claude edits or overwrites a file larger than a configurable line count; denies by default when nobody can answer (headless...

  • linear-tickets

    integrations

    Your Linear tickets in a side pane, with their status and a chart of how you are progressing: tickets grouped by state (in progress, todo, backlog, done), a stacked status bar, a bar chart of...

  • minesweeper

    games

    Minesweeper above the Claude Code prompt: open every cell that is not a mine. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of...

  • neon-branch-per-session

    integrations

    A Neon database branch for each Claude Code session: created from your default (or chosen) branch when the session starts, handed to every command Claude runs as DATABASE_URL, and set to expire on...

  • npm-to-pnpm-rewriter

    productivity

    Rewrites npm and npx invocations to pnpm (or yarn / bun) before the Bash tool runs them and tells the model what ran through context. A tool.call hook that forwards a modified event (the modifying...

  • pacman

    games

    Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends,...

  • pet

    games

    A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult →...

Includes open source components. Copyright (c) 2026 RocketLauncher AI and contributors. MIT licence.